Animation & Game Design BFA

A grade of “B” or better is required in each of these courses for graduation as Animation and Game Design Major. Admission to the BFA program requires a portfolio submission and review of the students work by the Animation and Game Design faculty. Students should apply to the BFA program upon completion of IM 241 Two-Dimensional Animation II and IM 289 Game Production (typically upon concluding the second semester of the sophomore year.) Applicants must have a GPA of 3.0 for the Animation & Game Design requirements that they have completed an overall GPA of 2.5. 

  • Successful completion of 124 semester hours with 40 hours at the Junior/Senior level are required to graduate from the University.
  • Bradley Core Curriculum (BCC) courses are specified by the University and have their own unique set of requirements. These courses do not have to be taken in this specific order.
  • Elective courses may be any courses bearing credits toward the overall graduation requirements.
  • There are a total 83 required semester hours within the major.
  • Students in the Animation & Game Design BFA program must earn a grade of “B” or better for each course that is used in fulfilling the major’s requirements.


Scott Cavanah is the advisor and coordinator for the Animation major. His office is GCC 133A and he can be reached at spcavanah@bradley.edu. The Department Chair of Interactive Media is Ethan Ham. His office is GCC 200 and he can be contacted at eham@bradley.edu.

First Semester - 14 hours

  • IM 110 Introduction to Interactive Media Design (3)
  • IM 120 Concepting and Storytelling for IM (3)
  • IM 226 Interactive Media Practicum I (1)
  • BCC W1 (3)
  • Art 101 Drawing I (3)
  • Freshman Orientation (1)

Third Semester - 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 240 Two-Dimensional Animation I (3)
  • IM 288 Game Design I (3)
  • IM 242 Game Art (3)
  • IM 243 History of Animation (3)
  • Art 230 Life Drawing (3)

Fifth Semester - 16 hours

  • IM 388 Game Design 2 (3)
  • IM 340 3D Animation I (3)
  • ]IM 355 New Media Theory (3)
  • IM 380 Critical Game Studies (3)
  • IM 426 Interactive Media Practicum II (1)
  • BCC W2 (3)

Seventh Semester - 16 hours

  • IM 342 Animation for Games (3)
  • IM 426 Interactive Media Practicum II (1)
  • IM 430 Animation & Game Design Thesis I (3)
  • BCC SB (3)
  • BCC GP (3)
  • Elective (3)

Second Semester - 16 hours

  • IM 150 Fundamentals of Interactive Design (3)
  • IM 160 Introduction to Scripting Languages (3)
  • IM 226 Interactive Media Practicum I (1)
  • BCC FA (3)
  • BCC OC (3)
  • Art 102 Drawing 2 (3)

Fourth Semester - 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 241 Two-Dimensional Animation II (3)
  • IM 289 Game Production 1 (3)
  • BCC HU (3)
  • BCC NS (3)
  • ART 142 Survey of Art History II (3)

Sixth Semester - 16 hours

  • IM 389 Game Production 2  (3)
  • IM 341 3D Animation II (3)
  • IM 426 Interactive Media Practicum II (1)
  • IM 450 Critical Issues in Interactive Media (3)
  • BCC MI (3)
  • BCC QR (3)

Eighth Semester - 16 hours

  • IM 426 Interactive Media Practicum II (1)
  • IM 431 Animation & Game Design Thesis II (6)
  • BCC (GP, HU, NS, SB, QR) (3)
  • BCC (GP, HU, NS, SB, QR) (3)
  • Elective (3)