Animation & Game Design BFA

A grade of “B” or better is required in each of these courses for graduation as Animation and Game Design Major. Admission to the BFA program requires a portfolio submission and review of the students work by the Animation and Game Design faculty. Students should apply to the BFA program upon completion of IM 241 Two-Dimensional Animation II and IM 289 Game Production (typically upon concluding the second semester of the sophomore year.) Applicants must have a GPA of 3.0 for the Animation & Game Design requirements that they have completed an overall GPA of 2.5. 

  • Successful completion of 124 semester hours with 40 hours at the Junior/Senior level are required to graduate from the University.
  • Bradley Core Curriculum (BCC) courses are specified by the University and have their own unique set of requirements. These courses do not have to be taken in this specific order.
  • Elective courses may be any courses bearing credits toward the overall graduation requirements.
  • There are a total 83 required semester hours within the major.
  • Students in the Animation & Game Design BFA program must earn a grade of “B” or better for each course that is used in fulfilling the major’s requirements.


Scott Cavanah is the advisor and coordinator for the Animation & Game Design major. His office is GCC 133A and he can be reached at spcavanah@bradley.edu. The Department Chair of Interactive Media is Ethan Ham. His office is GCC 200 and he can be contacted at eham@bradley.edu.

First Semester - 14 hours

  • IM 110 Introduction to Interactive Media Design (3)
  • IM 120 Concepting and Storytelling for IM (3)
  • IM 226 Interactive Media Practicum I (1)
  • BCC W1 (3)
  • Art 101 Drawing I (3)
  • Freshman Orientation (1)

Third Semester - 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 240 Two-Dimensional Animation I (3)
  • IM 288 Game Design I (3)
  • IM 242 Game Art (3)
  • IM 243 History of Animation (3)
  • Art 230 Life Drawing (3)

Fifth Semester - 16 hours

  • IM 388 Game Design 2 (3)
  • IM 340 3D Animation I (3)
  • ]IM 355 New Media Theory (3)
  • IM 380 Critical Game Studies (3)
  • IM 426 Interactive Media Practicum II (1)
  • BCC W2 (3)

Seventh Semester - 16 hours

  • IM 342 Animation for Games (3)
  • IM 426 Interactive Media Practicum II (1)
  • IM 430 Animation & Game Design Thesis I (3)
  • BCC SB (3)
  • BCC GP (3)
  • Elective (3)

Second Semester - 16 hours

  • IM 150 Fundamentals of Interactive Design (3)
  • IM 160 Introduction to Scripting Languages (3)
  • IM 226 Interactive Media Practicum I (1)
  • BCC FA (3)
  • BCC OC (3)
  • Art 102 Drawing 2 (3)

Fourth Semester - 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 241 Two-Dimensional Animation II (3)
  • IM 289 Game Production 1 (3)
  • BCC HU (3)
  • BCC NS (3)
  • ART 142 Survey of Art History II (3)

Sixth Semester - 16 hours

  • IM 389 Game Production 2  (3)
  • IM 341 3D Animation II (3)
  • IM 426 Interactive Media Practicum II (1)
  • IM 450 Critical Issues in Interactive Media (3)
  • BCC MI (3)
  • BCC QR (3)

Eighth Semester - 16 hours

  • IM 426 Interactive Media Practicum II (1)
  • IM 431 Animation & Game Design Thesis II (6)
  • BCC (GP, HU, NS, SB, QR) (3)
  • BCC (GP, HU, NS, SB, QR) (3)
  • Elective (3)