Game Design

Without game design, there would be no Master Chief, Junkrat, Mario or Zelda. Game designers dream up the world in which the game takes place and create the game rules that drive all the fun. Our game design majors not only learn how to come up with great ideas, but also how to realize them through scripting, game prototyping, and the game development process.

Preparing You For Success

As a student in Bradley’s top-ranked game design major, you begin building and polishing your storytelling skills as early as the first semester. Classes develop your narrative and art skills, then you learn the computer science roots of gaming. In addition, each semester brings opportunities to invent tabletop games and videogames, which leads to an impressive professional portfolio. With each step, you’re mentored by faculty who have worked on game series such as “League of Legends,” “Far Cry” and “Red Faction.”

By the time you graduate, your experiences may include:

  • An internship at a noted design company
  • Opportunities to show your work, including a senior project, to the public at the annual FUSE exhibit/li>
  • Personal and professional growth through “game jams” and other competitions

Making Your Mark

Recent Bradley graduates turned their degree into positions at Blizzard, Warner Brothers Games, NetherRealms and Oculus VR.”

Major Requirements

Required Courses - 49-50 hrs.

  • IM 110: Introduction to Interactive Media Design - 3 hrs.
  • IM 120: Concepting and Storytelling for Interactive Media - 3 hrs.
  • IM 150: Foundations of Interactive Design - 3 hrs.
  • IM 160: Introduction to Scripting Languages - 3 hrs.
  • IM 226: Practicum – 4 hrs.
  • IM 280: Quality Assurance in Games – 1 hr.
  • IM 288: Game Design I – 3 hrs.
  • IM 289: Game Production I – 3 hrs.
  • IM 355: Interactive Media Theories, Concepts, and Practices - 3 hrs.
  • IM 380: Critical Game Studies - 3 hrs.
  • IM 388: Game Design II - 3 hrs.
  • IM 389: Game Production II - 3 hrs.
  • IM 426: Practicum – 4 hrs.
  • IM 450: Critical Issues in Interactive Media - 3 hrs.
  • IM 459: Computer Game Capstone Project - 3 hrs.
  • IM 489: Game Capstone II - 6 hrs.

Game Design Major Electives (choose two) - 6 hrs.

  • IM 452: Computer Game Modification – 3 hrs.
  • IM 455: Computer Graphics – 3 hrs.
  • IM 456: Computer Game Engine Programming – 3 hrs.
  • IM 458: Sound Design – 3 hrs.

Total Hours: 55-56

Game developer Dale Yu watches students work their way through one of his card games.

Sample Student Work