Sample program plan information is provided for sample purposes only. Students should consult with their academic advisor about their individual plan for course registration and completion of program requirements.
First-Year - Fall Semester | ||
---|---|---|
I M 140 | Storytelling for Animation | 3 hours |
I M 226 | Interactive Media Practicum I | 1 hour |
I M 243 | History of Animation | 1 hour |
ART 101 | Drawing I | 3 hours |
CFA 100 | Intellectual and Cultural Events | 1 hour |
EHS 120 | The University Experience | 1 hour |
Total | 15 hours |
First-Year - Spring Semester | ||
---|---|---|
I M 141 | Principles of Animation | 3 hours |
I M 150 | Fundamentals of Interactive Design | 3 hours |
I M 226 | Interactive Media Practicum I | 1 hour |
ART 102 | Drawing II | 3 hours |
BCC | Core Course (OC) (COM 103) | 3 hours |
Elective/Minor | 3 hours | |
Total | 16 hours |
Sophomore - Fall Semester | ||
---|---|---|
I M 162 | Intro to Scripting for Animators | 3 hours |
I M 226 | Interactive Media Practicum I/td> | 1 hour |
I M 241 | Two-Dimensional Animation II | 3 hours |
Elective (FA) (THE 141) | 3 hours | |
BCC | Core Course (MI) | 3 hours |
Elective/Minor | 3 hours | |
Total | 16 hours |
Sophomore - Spring Semester | ||
---|---|---|
I M 226 | Interactive Media Practicum I | 1 hour |
I M 340 | Three-Dimensional Animation I | 3 hours |
BCC | Core Course (HU) | 3 hours |
BCC | Core Course (NS) | 3 hours |
Elective/Minor | 3 hours | |
Elective/Minor | 3 hours | |
Total | 16 hours |
Junior - Fall Semester | ||
---|---|---|
I M 426 | Interactive Media Practicum II | 1 hour |
I M 341 or 345 | Three-Dimensional Animation II or Two-Dimensional Rigging for Animation | 3 hours |
I M 355 | New Media Theory | 3 hours |
BCC | Core Course (W2) | 3 hours |
BCC | Core Course (SB) | 3 hours |
Elective/Minor | 3 hours | |
Total | 16 hours |
Junior - Spring Semester | ||
---|---|---|
I M 426 | Interactive Media Practicum II | 1 hour |
I M 347 or I M 240 | Experimental Animation or Two-Dimensional Animation I | 1 hour |
I M 349 | Pre-Production for Animation | 3 hours |
I M 450 | Critical Issues in New Media Theory | 3 hours |
BCC | Core Course (GS) | 3 hours |
Elective/Minor | 3 hours | |
Total | 16 hours |
Senior - Fall Semester | ||
---|---|---|
I M 426 | Interactive Media Practicum II | 1 hour |
I M 440 | Animation Capstone I | 3 hours |
BCC | Core Course (GP, HU, NS, SB, QR) | 3 hours |
BCC (QR) | Elective | 3 hours |
Elective/Minor | 3 hours | |
Elective/Minor | 3 hours | |
Total | 16 hours |
Senior - Spring Semester | ||
---|---|---|
I M 426 | Interactive Media Practicum II | 1 hour |
I M 441 | Animation Capstone II | 6 hours |
BCC | Core Course (GP, HU, NS, SB, QR) | 3 hours |
Elective/Minor | 3 hours | |
Total | 13 hours |
Total Hours: 124
I M 101 - User Experience Design Orientation
(1 hour)
Gen. Ed.
Provides an overview of the functions, responsibilities, design thinking, and culture of the User Experience Design discipline. Prerequisite: User Experience Design major; or consent of Department Chair.
I M 110 - Introduction to Game Development
(3 hours)
Gen. Ed.
Core Curr. QR
An introduction to the process of game development with an emphasis on iterative design. Prerequisite: Interactive Media Major or consent of Department chair.
I M 111 - Intro to Game Development for Non Majors
(3 hours)
Gen. Ed.
An introduction to the process of game development with emphasis on iterative design and scripting basics.
I M 113 - Introduction to Interactive Media
(3 hours)
Gen. Ed.
Tools and aesthetics of media production: word processing, photography, audio production, videography. Visual literacy. The desktop computer interface. Desktop publishing, presentation software, multimedia documents. Internet navigation and page production. Credit by examination available.
I M 120 - Concepting and Storytelling for Interactive Media
(3 hours)
Gen. Ed.
Process of narrative structure development. Writing, pre-visualization, presentation, and production of animation, game design, and user interface projects. Prerequisite: Interactive Media Major or consent of Department Chair.
I M 130 - Game Art Fundamentals
(3 hours)
Gen. Ed.
This course is an introduction to the foundational concepts, tools, and techniques needed to create artwork for video games. Topics include: 3D modeling, Digital Sculpting, creating textures and materials, and how to present digital artwork. Prerequisite: Game Art major; or permission from Department Chairperson
I M 140 - Storytelling for Animation
(3 hours)
Gen. Ed.
Process of narrative structures development, storyboarding techniques, and the digital tools and applications necessary for the creation of animation. Writings, pre-visualization, presentation, and pre-production for many different types of media. Prerequisite: Animation major, User Experience Design major, or consent of Department chair
I M 141 - Principles of Animation
(3 hours)
Gen. Ed.
Introduction to the twelve principles and techniques of animation. Projects will vary from hand-made to computer-computer made forms. Prerequisite: Animation major, User Experience Design major, or consent of Department chair
I M 150 - Fundamentals of Interactive Design
(3 hours)
Gen. Ed.
Principles of design for digital devices. Emphasis is on user interfaces and experiences. Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design minor; or consent of Department Chair.
I M 160 - Introduction to Scripting for Games
(3 hours)
Gen. Ed.
Introduction to scripting languages and their application in creating games. Prerequisite: Game Design Major; or consent of Department Chair
I M 161 - Intro to Web Design
(3 hours)
Gen. Ed.
Front-end development techniques and practices for website user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages. Prerequisite: User Experience major or minor; or consent of Department Chair
I M 162 - Intro to Scripting for Animators
(3 hours)
Gen. Ed.
Core Curr. QR
Introduction to the use of various scripting languages in different animation software environments. Prerequisite: Animation Major, I M 141, I M 150; or consent of Department chair.
I M 180 - Survey of Games
(3 hours)
Gen. Ed.
This course establishes a baseline for game discourse through lectures on play histories, genres, and mechanics, and by direct engagement with a number of types of games including tabletop and video games. Prerequisite: Game Design major; or consent of Department Chair.
I M 191 - Comics Appreciation
(3 hours)
Gen. Ed.
Core Curr. MI
This course investigates the history of comics, their formal characteristics, and their contributions as vital expressions of humanity and culture. Prerequisite:
I M 226 - Interactive Media Practicum I
(0-1 hours)
Gen. Ed.
Presentations by faculty, alumni, and other professionals in the field allow students to make connections serving their academic and professional pursuits. Students will also engage in additional career development activities including portfolio creation, resume authoring, career research, networking, and engagement in public festivals and presentations of their works. Repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 426. Prerequisite: Freshman/Sophomore Status, Animation major or Game Art major or Game Design major or Interactive Media major, or User Experience Design major; or consent of Department Chair.
I M 230 - Game Art Development
(3 hours)
Gen. Ed.
Building on the foundational skills developed in IM 130 Game Art Fundamentals, this course is an exploration into more advanced concepts, tools, and techniques needed to create optimized and visually appealing artwork for video games. Topics include: asset creation for game engines, art workflows and pipelines, art styles in games, and asset optimization. Prerequisite: Game Art major, IM 130; or consent of Department Chair
I M 233 - 2D for Game Art
(3 hours)
Gen. Ed.
This course is an introduction to the foundational concepts, tools, and techniques needed to create 2D artwork for video games. Topics include: digital painting for concept art, 2D asset creation for game engines, sprite design and animation, and matte painting. Prerequisite: Game Art major, Art 102, IM 130, IM 150; or consent of the Department Chair.
I M 235 - Environment Art
(3 hours)
Gen. Ed.
Expanding on skills developed in IM 230 Game Art Development, this course will be an artistic and technical exploration in the requirements necessary for designing and developing environments for real-time engines. Topics include: concepting for environments, Modular kit construction, kitbashing, photogrammetry, procedural texturing, environment VFX and terrain generation. Prerequisite: IM 230, IM 233; or consent of the Department Chair.
I M 238 - Anatomy for Digital Artists
(3 hours)
Gen. Ed.
This course is an introduction to the concepts, tools, and techniques needed to sculpt human anatomy in a digital environment. Topics include: Digital Sculpting in ZBrush, Human anatomy, and creating dynamic poses. Prerequisite: I M 110 or I M 140, ART 101; or consent of Department chair.
I M 240 - Two-Dimensional Animation I
(3 hours)
Gen. Ed.
Art and techniques of hand-drawn animation. Immersion in a variety of techniques exploring founding principles of animation, storytelling, drawing, and design. Prerequisite: Animation Major, I M 341 or I M 345; or consent of Department Chair.
I M 241 - Two-Dimensional Animation II
(3 hours)
Gen. Ed.
Art and techniques of computer-based 2D animation, motion graphics, and compositing. Study of various digital animation techniques using multiple applications. Prerequisite: Animation Major, I M 141 and I M 150; or consent of Department Chair.
I M 243 - History of Animation
(3 hours)
Gen. Ed.
Study of the historical, cultural, economic, political, and social forces that helped shape the evolution of animation as an art form. Written and oral discussions focused on the attitudes and influences of race, gender, technology, culture, and the conflict between art and industry. Prerequisite: Animation Major; or consent of I M Department Chair.
I M 260 - User Interface Design & Development
(3 hours)
Gen. Ed.
Fundamental principles and practices of user interface design and data visualization. Emphasis on the design of 2D graphical user interfaces and the development of applications that use them. Prerequisite: User Experience Design major or minor, IM 161; or consent of the Department Chair.
I M 261 - User Research & Usability
(3 hours)
Gen. Ed.
Core Curr. WI
Introduction to user-centered design based upon usability research and testing. Topics include defining audiences, heuristic evaluations, and effective reporting. Prerequisite: User Experience Design major or minor, IM 260; or consent of the Department Chair.
I M 285 - Introduction to Video for Interactive Media
(3 hours)
Gen. Ed.
Fundamental principles and practices of professional video cameras, microphones, and lights for multimedia production. Interviewing procedures plus aesthetics and visuals. Non-linear editing. Prerequisite: IM 110 or IM 113, sophomore standing; or consent of Department Chair.
I M 288 - Game Design I
(3 hours)
Gen. Ed.
Core Curr. WI
Gameplay, storytelling, challenges, interface and information design, and world interaction. Construction of experiences, including rule design, play mechanics, game balancing, social game interaction, and the integration of interactive media. Playtesting and game design documentation. Prerequisite: Game Design Major, IM 180; or Game Design Minor, IM 113, IM 150; or consent of Department Chair.
I M 289 - Game Production I
(3 hours)
Gen. Ed.
Interactive game production using advanced development tools. Game production lifecycle and workflow pipeline. Group dynamics and communication skills. Integration and Design and development documentation. Prerequisite: Game Design Major, I M 160, IM 288; or Game Production Minor, IM 113, CS 101, CS 102; or consent of Department Chair.
I M 330 - Game Art for Non-Majors
(3 hours)
Gen. Ed.
This course provides insight into the process of creating game art for non-game art majors. Topics include digital painting for concept art, asset creation for game engines, art workflows/ pipelines, and how to present digital artwork. Prerequisite: Junior standing; Animation, Game Design, Interactive Media, or User Experience Design Major or consent of Department Chair
I M 333 - Character Art
(3 hours)
Gen. Ed.
Expanding on skills developed in IM230 Game Art Development, this course will be an artistic and technical exploration in the requirements necessary for designing and developing characters for real-time engines. Topics include: concepting for character art, sculpting anatomy, character rigging and animation, and character VFX. Prerequisite: IM 235; or consent of the Department Chair.
I M 335 - Advanced Game Art
(3 hours)
Gen. Ed.
This course will explore a variety of the latest tools and techniques relevant to game art, also, there will be a focus on digital portfolio and reel development. Topics include: advanced tools and techniques in game art, Portfolio development, communication skills, industry networking opportunities, business cards, cover letters, and resumes. Prerequisite: Game Art major, IM 235, IM 333; or consent of the Department Chair.
I M 340 - Three-Dimensional Animation I
(3 hours)
Gen. Ed.
Fundamental principles of three-dimensional computer animaLon and modeling. Creation of basic models using polygonal modeling, texturing, lighting, and rendering for various animaLon projects. Prerequisite: Animation Major, I M 162, I M 241; or consent of Department chair
I M 341 - Three-Dimensional Animation II
(3 hours)
Gen. Ed.
Further explorations of the art and techniques of 3D computer animaMon. Emphasis on traditional principles of animation in addition to camera manipulation, rigging, and character animation core mechanics including walk cycles, expressions, and lip sync. Prerequisite: Animation Major, I M 340; or consent of Department chair
I M 344 - Environmental Storytelling
(3 hours)
Gen. Ed.
Core Curr. EL
This course covers the basics of environmental storytelling, visual narrative, creation of a cohesive world, intuitive player communication, emotional level design, and immersive player education as well as identification of and analysis of the same in existing media.
I M 345 - Two-Dimensional Rigging for Animation
(3 hours)
Gen. Ed.
Advanced study of rigging for two-dimensional animation using a variety of techniques and software packages. Prerequisite: Animation major, IM 340; or consent of Department chair
I M 347 - Experimental Animation
(3 hours)
Gen. Ed.
Animation projects made from an artistic point of view. Students will engage in wide variety of techniques and mediums to make movie images which may be narrative or non-narrative. Prerequisite: IM 341 or IM 345; or consent of Department chair
I M 349 - Pre-Production for Animation
(3 hours)
Gen. Ed.
Initial planning for the production of an animated short film including storyboarding, concept art, script development, color scripts, research, and development. Prerequisite: IM 341 or IM 345; or consent of Department chair
I M 355 - Interactive Media Theories, Concepts, and Practices
(3 hours)
Gen. Ed.
Core Curr. WI
Examines scholarly concepts, theories, and practices about human communication, mass media, and computational digital technologies. Develops conceptual foundations derived from the cultural and commercial dimensions of media histories, technological innovation, professional practice, and contemporary/everyday phenomena. Provides increased and improved technical vocabularies and develops students' critical examinations of taken-for-granted media phenomena. Posits informed speculations concerning the future of media with particular attention to the roles of citizens, consumers, and producers. Applies intensive writing skills combining reading, study, and discussion with analysis and thinking via diverse written assignments. Prerequisite: IM 110, IM 120 and 36 earned credit hours; or consent of Department Chair.
I M 360 - Advanced Interaction Design
(3 hours)
Gen. Ed.
Advanced and experimental interaction design strategies as applied to web & mobile/responsive application development. Prerequisite: IM 110, IM 160, IM 120, IM 150, IM 260, IM 261, PSY 205 or MTH 111 or equiv; or consent of Department chair.
I M 361 - Advanced User Experience Design
(3 hours)
Gen. Ed.
Studio course focused on further developing core skills of UX design, information and visual/communications design, and advanced wireframing techniques. Prerequisite: User Experience Design major, IM 261; or consent of the Department Chair.
I M 363 - Topics in User Experience
(3 hours)
Gen. Ed.
Focuses on the innovative and pioneering tools, techniques, and methodologies used in designing user experiences. This course teaches the best practices and principles of human/computer interaction. Prerequisite: User Experience major, I M 110, I M 120, I M 150, I M 161, I M 260 or consent of Department Chair.
I M 365 - Web Design
(3 hours)
Gen. Ed.
A studio course exploring typography and visual layout principles of interactive website design. Survey of theory, history, and methods of web design solutions. Discussion of transitional strategies in response to developing technologies. Cross-listed as ART 365. Prerequisite: IM 113, ART 105, ART 205; or consent of instructor.
I M 366 - Advanced Web Design
(3 hours)
Gen. Ed.
Development techniques and practices for websites and mobile application user interfaces and experiences. The course will be taught through lectures, demonstrations, and exercises using applications and scripting languages. Prerequisite: User Experience Design major or minor, IM 361; or consent of the Department Chair.
I M 380 - Critical Game Studies
(3 hours)
Gen. Ed.
Criticism, analysis, and history of electronic and non-electronic games. Articulation of game aesthetics. History of computers and digital games and toys, construction and critique of significant and influential games, and game criticism and journalism. Prerequisite: ENG101, IM 180, Game Design Major; or consent of Department Chair.
I M 388 - Game Design II
(3 hours)
Gen. Ed.
Advanced game design with an emphasis on prototyping for video games. Prerequisite: Junior standing. Game Design Major, IM 288, IM 289; or Game Design Minor, IM 288; or consent of Department chair.
I M 389 - Game Production II
(3 hours)
Gen. Ed.
Application of Interactive game production techniques. Emphasis on refining and developing art, sound, and game mechanics as well as marketing and game release. Prerequisite: Game Design major, IM 388; or Game Art major, IM 235; or Game Production Minor, IM 289; or consent of Department chair.
I M 426 - Interactive Media Practicum II
(0-1 hours)
Gen. Ed.
Course is repeatable for up to a maximum of 8 credit hours. Crosslisted with I M 226. Prerequisite: Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; Game Design, Game Production, or User Experience Design Minor; or consent of Department Chair.
I M 440 - Animation Capstone I
(3 hours)
Gen. Ed.
Core Curr. EL
Advanced pre-production techniques used in the creation of an original animated short. Narrative structure development, research, concepting, time management, and technique development. Prerequisite: Animation Major, I M 347 or I M 240; or consent from department chair.
I M 441 - Animation Capstone II
(6 hours)
Gen. Ed.
Core Curr. EL
Advanced production processes and techniques for creating an original animated short. Prerequisite: Animation Major, I M 440; or consent of Department chair
I M 450 - Critical Issues in Interactive Media
(3 hours)
Gen. Ed.
Core Curr. WI
Topics course, with varying subjects, examining contemporary issues and problems in new media theory and the interactive media environment. Current topic/title in current schedule of classes. May be repeated three times under different topics. Prerequisite: Junior standing and Animation, Game Art, Game Design, Interactive Media, or User Experience Design major; or consent of the Department Chair.
I M 452 - Computer Game Modification
(3 hours)
Gen. Ed.
Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross-listed with IM 552, CIS 452, CIS 552. Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
I M 455 - Computer Graphics
(3 hours)
Gen. Ed.
Introduction to the theory and implementation of computer graphics with 2D and 3D applications in computer gaming, including 2D and 3D graphic primitives and objects, OpenGL, geometric transformations, image synthesis, rendering and lighting, and virtual environments. Cross-listed with IM 555, CIS 455, CIS 555. Prerequisite: junior standing; CS 101, CS 102, CS 140; or consent of instructor.
I M 456 - Game Engine Programming
(3 hours)
Gen. Ed.
Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with IM 556, CIS 456, CIS 556. Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
I M 458 - Sound Design
(3 hours)
Gen. Ed.
Theoretical and practical sound design. Music composition, field sound recording, studio tracking, aesthetic analysis of music, electronic sound generation. Digital game technologies, 3D sound processing and generative audio structures. Mixing in non-linear environments and final mastering. Cross-listed with IM558, CIS458, CIS558. Prerequisite: Junior standing; Animation, Game Art, Game Design, Interactive Media, or User Experience Design Major; or consent of Department Chair
I M 459 - Game Capstone Project I
(3 hours)
Gen. Ed.
Core Curr. MI,EL
Game development within multi-disciplinary teams. Project work includes advanced game design, software development, art asset creation, and game production concepts. Cross-listed with IM 559, CIS 459, CIS 559. Prerequisite: I M 389, Game Design or Game Art major or Game Design minor or Game Production minor; or completion of all other coursework in computer game technology minor or concentration; or consent of Department Chair
I M 460 - User Experience Design Capstone 1
(3 hours)
Gen. Ed.
Core Curr. EL
Research and exploration of traditional and non-traditional human-computer interaction. Students study, plan, design, and produce applications that seek out new or refine current trends in interactivity. Prerequisite: User Experience Design major, IM 366; or consent of the Department Chair.
I M 461 - User Experience Design Capstone 2
(6 hours)
Gen. Ed.
Core Curr. EL
The second in a two-part User Experience Design capstone course where students build, test, and release the interactive designed in User Experience Design Capstone 1. Agile methodologies and a tight feedback loop will be used to ensure a user-centered experience. Students will present their work in the Interactive Media showcase. Prerequisite: User Experience Design major, IM 460; or consent of the Department Chair.
I M 488 - Prototyping for Capstone
(3 hours)
Gen. Ed.
Concepting and prototyping of games that might be fully realized in IM 459 Computer Game Capstone Project and IM 489 Advanced Game Capstone. Prerequisite: Game Design major, IM 389; or consent of the Department Chair.
I M 489 - Game Capstone Project II
(6 hours)
Gen. Ed.
Core Curr. EL
A continuation of the project began in IM 459 Game Capstone Project I with an emphasis on the production and post-production phases of game development. Prerequisite: IM 459, Game Design major or Game Art major or Game Production Minor; or consent of Department Chair.
I M 490 - Independent Study
(3 hours)
Gen. Ed.
Individual scholarly research or advanced creative production investigating aspects of interactive media. May be repeated under different topics for a maximum of six hours. Requires application available from department chair or faculty. Prerequisite: Junior standing and consent of department chair and faculty member.
I M 491 - Special Topics in Interactive Media
(1-4 hours)
Gen. Ed.
Topics of special interest which may vary each time course is offered. May be repeated under different topics. Topic and prerequisites stated in current Schedule of Classes. Prerequisite: Sophomore standing, 9 hours of Interactive Media courses.
I M 499 - Exhibit Production
(0-3 hours)
Gen. Ed.
Core Curr. EL
This course covers the development of interactive projects for exhibition as well as the preparation and execution of exhibition events. Prerequisite: Permission of instructor or department chair.
I M 526 - Practicum
(0-2 hours)
Gen. Ed.
Presentations by faculty, alumni, and other professionals in the field. Repeatable to a maximum of 2 credits. Prerequisite: Graduate standing in the Game Design & Development program
I M 580 - Game Seminar
(0-6 hours)
Gen. Ed.
An exploration of issues and contemporary critical approaches to games through study and discussion. Topics might include feminism, semiotics, cultural criticism, and poststructuralism. Repeatable to a maximum of 6 credits. Prerequisite: Graduate standing in the Game Design & Development program
I M 588 - Game Prototyping & Pre-Production
(3-6 hours)
Gen. Ed.
Brainstorming, concepting and prototyping of core gameplay concepts followed by a proof of concept stage fleshing out the core gameplay. Repeatable to a maximum of 12 credits. Prerequisite: Graduate standing in the Game Design & Development program
I M 589 - Game Production
(3-6 hours)
Gen. Ed.
Game development within a multidisciplinary team. Project work includes advanced game design, scope control and reduction, software development, art asset creation, and game production concepts. Repeatable to a maximum of 12 credits. Prerequisite: Graduate standing in the Game Design & Development program
I M 590 - Game Post-Production
(3-6 hours)
Gen. Ed.
Post production development and publication within a multidisciplinary team. Project work includes final asset integration, testing best practices, change management and final publication. Repeatable to a maximum of 12 credits. Prerequisite: Graduate standing in the Game Design & Development program
ART 101 - Drawing I
(3 hours)
Gen. Ed.
Fundamental concepts and techniques in drawing, using a variety of media and tools. Develop skills based on drawing from observation and invention.
ART 102 - Drawing II
(3 hours)
Gen. Ed.
Second part of a year-long course on developing fundamental concepts and techniques in drawing using a variety of media and tools. Developing objective and subjective use of imagery. Introduction to the human figure. Prerequisite: ART 101 or consent of Art Department chair.
ART 105 - Two-Dimensional Design
(3 hours)
Gen. Ed.
A studio course exploring the fundamentals of the formal systems and basic elements of visual organization through two-dimensional design principles and theories using a variety of media.
ART 106 - Three-Dimensional Design
(3 hours)
Gen. Ed.
A studio course exploring the fundamentals of the formal systems and basic elements of visual organization through three-dimensional design principles and theories using a variety of media. Prerequisite: ART 105 or consent of Art Department chair.
ART 107 - Introduction to Studio Art
(3 hours)
Gen. Ed. FA
Core Curr. FA
Two- and three-dimensional visual arts including drawing, painting, photography, printmaking, and sculpture. Designed to enhance the student's understanding of art mediums and their cultural significance. Prerequisite: Open for non-Art majors only.
ART 109 - Photographic Appreciation (Online)
(3 hours)
Gen. Ed.
Core Curr. FA
Fundamentals of photographic processes, the history of the medium, as well as basic image manipulation and critique methods. An emphasis on the development of visual literacy skills necessary for analyzing and critiquing our image-saturated culture. Prerequisite: Open for non-Art majors only.
ART 131 - Art Appreciation
(3 hours)
Gen. Ed. FA
Core Curr. FA,WI
Visual art: its significance today and in history. Designed to enhance the student's understanding and enjoyment of painting, sculpture, and architecture. Prerequisite: Non-art major.
ART 140 - Survey of Art History I
(3 hours)
Gen. Ed.
Core Curr. WI
Western and non-Western art from 4000 B.C. to 1400 A.D.: Ancient, Classic, and Medieval.
ART 142 - Survey of Art History II
(3 hours)
Gen. Ed.
Core Curr. WI
Western art from 1400 A.D. to present: Renaissance, Baroque and Rococo, 19th and 20th century art.
ART 201 - Introduction to Ceramics
(3 hours)
Gen. Ed.
An introduction to the fabrication of ceramic objects and the mechanical functions of the ceramic studio including clay mixing, hand building, throwing, glazing and kiln firing with a focus on stoneware.
ART 202 - High & Low Fire Ceramics
(3 hours)
Gen. Ed.
Technical and design concepts for the forming, glazing, and firing of ceramics with a focus on the aesthetic development of high and low fire ceramics.
ART 203 - Drawing Studio I
(3 hours)
Gen. Ed.
Visual perception and analysis through drawing in development of direct observation with various subject areas of interest, i.e., still-life, landscape, human figure, non-objective, and abstraction. Traditional drawing media, methods of instrumentation, exploration of composition, and conceptual strategies are included. Prerequisite: Art 101, 102, 105, 106, 140, 142, or consent of Art Department chair.
ART 204 - Drawing Studio II
(3 hours)
Gen. Ed.
Visual perception and analysis through drawing in variety of techniques involving line, area, and ground. Figure, still-life, and landscape drawing from direct observation and from imagination. Prerequisite: Art 101, 102, 105, 106, 140, 142, 203, or consent of Art Department chair.
ART 205 - Typographic Design
(3 hours)
Gen. Ed.
The study of typographic communication and the principles of design composition through hand-rendered and digital forms Prerequisite: ART 105 or consent of Art department chair, except User Experience Design majors, who, in place of Art 105, must have IM 150 and IM 161 completed, or consent of Department chair
ART 206 - Graphic Design Methods and Processes
(3 hours)
Gen. Ed.
Exploration of the creative thought process, leading to innovative and original solutions to visual communication problems. Concepts are developed using a variety of media ranging from hand-rendering to digital production. Emphasis is placed on creative thinking and professional presentation through all stages. Prerequisite: ART 205, IM 113, or consent of Art Department Chair.
ART 209 - Beginning Painting I
(3 hours)
Gen. Ed.
Basic painting techniques with traditional and non-traditional media, i.e., oil, acrylic, collage, and mixed media with emphasis on studio problems in composition, representation, design, color and concept. Prerequisite: Art 101, 102, 105, 106, 140, 142 or consent of Art Department chair.
ART 210 - Beginning Painting II
(3 hours)
Gen. Ed.
Development of techniques in traditional and non-traditional painting media. Exploration and experimentation using painting problems in still life, the human figure, abstraction, landscape, and non-objective composition. Emphasis on critical analysis and aesthetic awareness. Prerequisite: ART 209 or consent of Art Department chair.
ART 211 - Relief Printmaking
(3 hours)
Gen. Ed.
Relief printing from wood and linoleum blocks. Basic cutting and printing techniques, including black and white, color reduction and multi-block color editioning. Students provide paper, wood, linoleum, brayers, and cutting tools. Prerequisite: Art 101, 102, 105, 106, 140, 142, or consent of Art Department chair.
ART 212 - Intaglio Printmaking
(3 hours)
Gen. Ed.
Etching and engraving on zinc and copper plates for printings in the intaglio method. Introduction to methods including drypoint, line etch, aquatint, and softground techniques. Black and white printing with a multi-plate, color edition as final project. Students provide paper, metal plates, burnishers, scrapers, burins, and drawing needles. Prerequisite: ART 211 or consent of Art Department chair.
ART 213 - Beginning Sculpture I
(3 hours)
Gen. Ed.
Introduction to sculpture including 3-d design principles, aesthetics, and basic techniques of additive and reductive manipulation of materials. Processes include carving and welding, cutting and joining and various materials-steel, stone, and/or wood. Prerequisite: Art 101, 102, 105, 106, 140, 142, or consent of Art Department chair.
ART 214 - Beginning Sculpture II
(3 hours)
Gen. Ed.
Introduction to sculpture including 3-d design principles, aesthetics, and basic techniques of casting including pattern making, modeling in wax, clay, and transfer of the image to bronze and aluminum. Processes will involve cope and drag casting, transfer mold making and investment mold making, pouring molten non-ferrous metals, and finishing cast metal works through chasing and other surface cleanup, patination and sealing. Prerequisite: Art 101, 102, 105, 106, 140, and 142; or consent of Art Department chair.
ART 220 - Professional Lecture Series/Studio Visits I
(0.5 hours)
Gen. Ed.
Visiting lectures with studio discussions, seminars, and demonstrations from professionals with national and international reputations in the fine and applied arts, art history, criticism, and philosophy. May be repeated to a maximum of 1 semester hour.
ART 221 - Professional Lecture Series/Studio Visits II
(0.5 hours)
Gen. Ed.
Visiting lectures with studio discussions, seminars, and demonstrations from professionals with national and international reputations in the fine and applied arts, art history, criticism, and philosophy. May be repeated to a maximum of 1 semester hour.
ART 225 - Basic Black and White Photography
(3 hours)
Gen. Ed.
Camera types, controls, and exposures; selection of sensitized materials; camera handling. Darkroom techniques: processing, proofing, adjusting, printing, presentation of work. Students supply film, paper, and a manually adjustable single lens reflex (SLR) camera.
ART 227 - Basic Graphic Design
(3 hours)
Gen. Ed.
For individuals who do not have formal training in graphic design but are interested in learning how to create visually appealing and effective designs. This course is ideal for individuals who may be involved in creating graphics for personal or professional projects, such as presentations, social media posts, or marketing materials.Design Fundamentals: Students will learn about the basic principles of design, including layout, color theory, typography, and visual hierarchy. * A laptop is required for this course. For non-art majors only.
ART 228 - Basic Digital Photographic Imaging
(3 hours)
Gen. Ed.
Introduction to basic digital image creation. Familiarization with processing, enhancement, manipulation, compositing, and asset management. Aesthetic, ethical, and technical implications of digital photographic imaging. Emphasis on creative image-making. Items required: DSLR camera, laptop computer, storage media for camera and computer.
ART 230 - Life Drawing
(3 hours)
Gen. Ed.
Drawing the figure from observation; learning anatomy to describe the dynamic qualities of the human form employing basic drawing elements, methods, and materials. Prerequisite: ART 101, 102, or consent of Art Department chair.
ART 233 - Introduction to Comics Art - Technical Skills and Visual Storytelling
(3 hours)
Gen. Ed.
This class introduces comics and sequential storytelling. We will cover the basic materials and techniques of comics art/cartooning using traditional media. This class also includes an introduction to composition and layout as well as the various genres of comics.
ART 245 - American Art
(3 hours)
Gen. Ed.
Survey of art in U.S. from Colonial period to present. Prerequisite: ART 140, 142, or consent of Art Department chair.
ART 300 - Advanced Studio Topics
(1-3 hours)
Gen. Ed.
Topics of special interest which may vary each time course is offered. Topic stated in current Schedule of Classes. May be repeated under different topics for a maximum of nine hours credit. Prerequisite: Junior standing and consent of instructor. See current Schedule of Classes.
ART 300 - Advanced Studio Topics
(1-3 hours)
Gen. Ed.
Topics of special interest which may vary each time course is offered. Topic stated in current Schedule of Classes. May be repeated under different topics for a maximum of nine hours credit. Prerequisite: Junior standing and consent of instructor. See current Schedule of Classes.
ART 301 - Ceramics Production
(3-6 hours)
Gen. Ed.
The production and design of functional ceramics. Repeatable up to 6 semester hours. Prerequisite: ART 202, 230 or consent of Art Department chair.
ART 302 - Advanced Ceramics
(3-6 hours)
Gen. Ed.
Kiln design, glaze formulation, and individual aesthetic development of techniques and concepts. May be repeated up to 6 hours. Prerequisite: ART 301 or consent of Art Department chair.
ART 303 - Intermediate Drawing I
(3-6 hours)
Gen. Ed.
In-depth exploration of drawing processes, concepts, media and supports with projects designed to increase visual awareness and personal experience with subject matter and drawing content. Repeatable up to 6 semester hours. Prerequisite: ART 204, 230, or consent of Art Department chair.
ART 304 - Intermediate Drawing II
(3-6 hours)
Gen. Ed.
Study of drawing processes, building and refining individual concepts with emphasis on contemporary approaches to pictorial design and composition. Repeatable up to 6 semester hours. Prerequisite: ART 303 or consent of Art Department chair.
ART 305 - Editorial Design
(3 hours)
Gen. Ed.
The creation, layout, and design of multi-page documents such as magazines, brochures, business-to-business direct mail, and catalogs, with emphasis on modular and scalable systems for both the printed and digital environment. Prerequisite: ART 205 and I M 260, or consent of Department Chair.
ART 306 - Designing for a Brand Experience
(3 hours)
Gen. Ed.
Core Curr. EL
Identifying specific target audiences and designing brand experiences around them using traditional and social media environments. Including the design and implementation of visual identity systems, packaging, point of purchase, and promotional materials. Prerequisite: ART 305 or consent of Art Department chair.
ART 309 - Intermediate Painting I
(3-6 hours)
Gen. Ed.
Exploration of subject matter useful toward personal development and artistic growth. Emphasis on the study of painting media, critical analysis, aesthetic awareness, and creative expression. Repeatable up to 6 semester hours. Prerequisite: ART 210, 230, IM 113, or consent of Art Department chair.
ART 310 - Intermediate Painting II
(3-6 hours)
Gen. Ed.
Independent work in painting emphasizing aesthetic research and concentrated studio production. Emphasis on the study of painting media, creative expression, critical analysis, and aesthetic awareness. Repeatable up to 6 semester hours. Prerequisite: ART 309 or consent of Art Department chair.
ART 311 - Basic Lithography
(3-6 hours)
Gen. Ed.
Lithographic printmaking from limestone and ball-grained aluminum matrices. Basic drawing and printing techniques for color and black and white editions. Students provide paper, metal plates, lithographic crayons. Repeatable up to 6 semester hours. Prerequisite: ART 220, 230, ART 211 or 212, or consent of Art Department chair.
ART 312 - Intermediate Printmaking
(3-6 hours)
Gen. Ed.
Exploration of technical and creative concepts in preparation for advanced printmaking coursework; emphasis on content-oriented imagery and discussion. Introduction to collagraphy, monotypes, photographic and digital techniques, and registration for printing with multiple techniques. Repeatable up to 6 semester hours. Prerequisite: ART 230. At least two courses from ART 211, 212, and 311, or consent of Art Department chair.
ART 313 - Intermediate Sculpture I
(3-6 hours)
Gen. Ed.
Intermediate sculpture with emphasis on refinement of the processes of casting, mold making, welding, cutting, joining, and the creation of sculpture in a variety of materials. Design principles, aesthetic considerations, and techniques of working are reviewed with application of principles and materials most appropriate for the development of individual student work. Repeatable up to 6 semester hours. Prerequisite: ART 213 or ART 214 or consent of the department chair
ART 314 - Intermediate Sculpture II
(3-6 hours)
Gen. Ed.
Intermediate sculpture with emphasis on the refinement of sculptural concepts and the processes of casting, mold making, welding, cutting, joining, and the creation of sculpture in a variety of materials with continuing emphasis on the development of individual student work. Repeatable up to 6 semester hours. Prerequisite: ART 313 or consent of Art Department chair.
ART 315 - Rapid Prototyping
(3 hours)
Gen. Ed.
Explorations into 3-D modeling using software, scanning, and rapid prototyping. May be repeated up to a total of 6 hrs.
ART 316 - Independent Study in Studio Arts
(1-3 hours)
Gen. Ed.
Independent study in studio arts. Repeatable for a total of 6 hours credit. Prerequisite: Junior standing; consent of instructor, and Art Department chair.
ART 317 - Color: Perception and Practice
(3 hours)
Gen. Ed.
Core Curr. EL
Perception, relationships, and interaction of color. Studio experience leads from a visual realization of color relationships to an awareness of the interdependence of color with form and placement. Prerequisite: ART 101, 102, 105, 106, 140, 142, or consent of Art Department chair.
ART 320 - Introduction to Letterpress and Book Arts
(3 hours)
Gen. Ed.
An exploration of the mechanics and aesthetics of letterpress printing and artist's books, with emphasis on the relationship between content, structure and materials and meaning. Students create original content for letterpress employing a variety of historical and contemporary printing techniques while exploring traditional and nontraditional bookbinding methods and structures. Prerequisite: Art 101, 102, 105, 106, 140, 142, 230, IM 113, or consent of Art Department chair.
ART 323 - Art and The Environment
(3 hours)
Gen. Ed.
An introduction to the history of land and environmental art through readings, research, lectures, and making. Students will be asked to consider contemporary environmental issues as the content of their work as well as the effects of art-making on the environment. Course projects will include individual and collaborative art-making in non-traditional exhibition spaces and with non-traditional materials.
ART 324 - Photographic Concepts
(3 hours)
Gen. Ed.
The study of major photographic genres including landscape, portrait, street photography and still life. Students will analyze these genres through theoretical writings, the study of historical and contemporary image-makers, and their own personal studio practice. Prerequisite: Art 225 and 228
ART 326 - Manipulated Image
(3-6 hours)
Gen. Ed.
Manipulative photographic printing. Imagery developed by varying cameras, films, papers, and chemicals. Introduction to toners, hand-coloring, camera construction and modification. Repeatable up to six semester hours. Prerequisite: Art 225 and 228; or consent of Art Department chair
ART 327 - Studio Lighting and Illustration Photography
(3 hours)
Gen. Ed.
Aesthetics and techniques of studio lighting as used by photographers in illustration, advertising, and fine art photography. Use of special equipment; fashion, and still-life image-making. Prerequisite: Art 225 and 228; or consent of Art Department chair
ART 332 - History of Graphic Design
(3 hours)
Gen. Ed.
History of typography, graphic communication, and design. Cause and effect analysis involving cultural forces and design as well as the exploration of major historical movements leading to the emergence of contemporary design. Prerequisite: ART 140, 142, or consent of Art Department Chair
ART 333 - Digital Painting
(3 hours)
Gen. Ed.
The art of creating digital artworks using various digital tools and software. The fundamentals of digital painting, including understanding different brushes, layers, and blending modes. Various techniques and methods to create stunning digital paintings, such as color theory, composition, and lighting. Hands-on practice and assignments to refine skills and develop a unique style. Digital sketching and digital drawing, allowing students to have a comprehensive understanding of digital art. Also preparing files for print and web publishing. Appropriate for all skill levels of traditional art. Equips students with the necessary skills and knowledge to excel in the world of digital painting.
ART 335 - Medieval Art
(3 hours)
Gen. Ed.
A study of Early Christian, Byzantine, Romanesque and Gothic Art. Prerequisite: ART 140, 142, or consent of Art Department chair.
ART 340 - Renaissance Art
(3 hours)
Gen. Ed.
Art of Europe from ca. 1400 to 1600: Early, High, and Late Renaissance periods; Mannerism. Prerequisite: ART 140, 142, or consent of Art Department chair.
ART 343 - Advanced Storytelling and Production for Comics
(3 hours)
Gen. Ed.
This class builds on the foundation laid by ART233. It focuses less on tools, and more on advanced storytelling concepts, both visual and textual, and production. The creative work in this class will be mostly prompt-based, but there will be more self-directed work on multi-page projects. There will be one collaborative project. Students can choose project-to-project whether to work in ink or digitally. Students will also spend some time honing their draftsmanship to expand their ability to communicate through gesture, expression, and environment. We will also take a look at InDesign for lettering. Prerequisite: ART 233
ART 365 - Interactive Media Publishing Platforms
(3 hours)
Gen. Ed.
A studio course exploring creative strategies and techniques associated with online publishing platforms. Students will install, configure, and customize a web-based content management system. Additional topics will include: search engine optimization, information architecture, content modeling, social networking, media preparation, and customization of site themes. Cross-listed as IM 365. Prerequisite: IM 110 and Animation, Game Design, or Interaction Design major; IM 113 and ART 205; or consent of Department Chair.
ART 375 - 20th Century Art
(3 hours)
Gen. Ed.
A study of the major movements in 20th-century art. Prerequisite: ART 140, 142, junior or senior, or consent of Art Department chair.
ART 380 - Topics: Specified
(3 hours)
Gen. Ed.
Core Curr. WI
Topics of special interest which may vary each time course is offered. Topic stated in current Schedule of Classes. Prerequisite: ART 140, 142, junior standing, or consent of Art Department chair. May be repeated under different topics to a maximum of 12 hours. Emphasis on individual research.
ART 390 - History of Photography
(3 hours)
Gen. Ed.
An overview of the history of photography from its invention in 1839 through the modern period of the 20th century. This course will explore the evolution of photography as an art form. Prerequisite: ART 140, 142, or consent of Art Department chair.
ART 401 - Ceramic Portfolio Design Studio
(3-6 hours)
Gen. Ed.
Portfolio development, studio design and equipment as they relate to the individual artist. Repeatable up to 6 semester hours. Prerequisite: ART 302, or consent of Art Department chair.
ART 402 - Ceramic Sculpture
(3-6 hours)
Gen. Ed.
Design concepts and production techniques as they apply to ceramics sculpture. Repeatable up to 6 semester hours. Prerequisite: ART 302, or consent of Art Department chair.
ART 403 - Advanced Drawing I
(3-6 hours)
Gen. Ed.
Advanced projects in drawing with emphasis on refinement of concepts and materials leading to an independent body of work. Repeatable up to 6 semester hours. Prerequisite: ART 304 or consent of Art Department chair.
ART 404 - Advanced Drawing II
(3-6 hours)
Gen. Ed.
Emphasis on individual growth and development of a body of work reflecting clear understanding of drawing concepts, and mastery of skills and materials. Repeatable up to 6 semester hours. Prerequisite: ART 304 or consent of Art Department chair.
ART 405 - Graphic Information Systems
(3 hours)
Gen. Ed.
Exploration of standard and experimental methods for conveying information for business, government, and entertainment including quantitative, qualitative, spatial analysis and application. Prerequisite: ART 306 or consent of Art Department chair.
ART 406 - Graphic Design Portfolio
(3 hours)
Gen. Ed.
Core Curr. EL
The capstone course for the graphic design program, involving organizing and producing an effective professional design portfolio along with sharpening professional presentation and interviewing skills. Students create a print and digital portfolio, resume package, and other promotional materials. The process of developing the portfolio may include reworking previous projects or developing new material. Prerequisite: ART 405, or consent of the Art Department Chair
ART 409 - Advanced Painting I
(3-6 hours)
Gen. Ed.
Thematic development of a body of work in painting with special emphasis on the refinement and exploration of personal concept and content. Repeatable up to 6 semester hours. Prerequisite: ART 310 or consent of Art Department chair.
ART 410 - Advanced Painting II
(3-6 hours)
Gen. Ed.
Core Curr. EL
Special projects in painting which may include competitions, exhibitions, installations, commissions, and portfolio development. Repeatable up to 6 semester hours. Prerequisite: ART 310 or consent of Art Department chair.
ART 411 - Advanced Printmaking Studio
(3-6 hours)
Gen. Ed.
Advanced printmaking concepts and techniques in preparation for exhibitions, application to graduate programs, and other professional pursuits. Emphasis on ideas and finishing skills required for the production of a professional portfolio. Repeatable up to 6 semester hours. Prerequisite: ART 311, 312 or consent of Art Department chair.
ART 412 - Advanced Printmaking Studio
(3-6 hours)
Gen. Ed.
Advanced printmaking concepts and techniques in preparation for exhibitions, application to graduate programs, and other professional pursuits. Emphasis on ideas and finishing skills required for the production of a professional portfolio. Repeatable up to 6 semester hours. Prerequisite: ART 311, 312 or consent of Art Department chair.
ART 413 - Advanced Sculpture I
(3-6 hours)
Gen. Ed.
Thematic development of a body of work in sculpture with special emphasis on topics of portfolio and the refinement and exploration of materials and methods. Repeatable up to 6 semester hours. Prerequisite: ART 314 or consent of Art Department chair.
ART 414 - Advanced Sculpture II
(3-6 hours)
Gen. Ed.
Special projects in sculpture which may include works for competitions, specific sites, scale, materials and/or portfolio development. Repeatable up to 6 semester hours. Prerequisite: ART 314 or consent of Art Department chair.
ART 416 - Independent Study in Studio Arts
(1-6 hours)
Gen. Ed.
Independent study in studio arts. May be repeated in more than one area of art, for a total of 6 hours of credit. Prerequisite: Declared art major; senior standing; consent of Art Department chair.
ART 417 - Independent Study in Art History
(3 hours)
Gen. Ed.
Program of directed readings: analysis, synthesis, and interpretation of materials. Research paper required. May be repeated in more than one area of art history, for a total of 6 credit hours. Prerequisite: Art history major; senior standing; consent of instructor, and Art Department chair.
ART 421 - BFA Seminar II
(3 hours)
Gen. Ed.
Core Curr. EL
Professional orientation and career preparation through concentrated studio production, creative media research, critique analysis, on-site visitation of artists' studios, formulation of artist thesis statement, resume and portfolio preparation, exhibition design management, culminating B.F.A. exhibition. Prerequisite: BFA candidacy; senior standing.
ART 426 - Photographic Portfolio
(3-6 hours)
Gen. Ed.
Core Curr. EL
Preparation of photographic portfolio for the fine arts or for publication photography. Research into successful photographers' works; selection; development of personal aesthetic. Archival and professional presentation of the prints or other media.
ART 427 - Advanced Photographic Digital Imaging
(3-6 hours)
Gen. Ed.
A studio course focusing on the cutting edge of fine art digital photography, from shooting to image editing and printing. Color calibration, advanced digital imaging techniques, output options, substrate choices, and design concepts are discussed in depth. Using the students' own images to create individual portfolios, students learn how to produce high-quality digital input and output. Prerequisite: Art 225, Art 228, Art 327 or consent of Art Department chair
ART 490 - Art Seminar
(3 hours)
Gen. Ed.
Core Curr. WI
Art history and theory seminar. May be repeated under different topics for a maximum of twelve credit hours. Cross-listed under ART 590. Prerequisite: Senior art or art history major.
ART 494 - Visual Art Expedition
(1-3 hours)
Gen. Ed.
Students travel to observe or engage in artistic production making use of the resources of the particular location. Advanced study and/or experiences in art and design. May be repeated up to 9 hrs. Topics, destinations, and prerequisites stated in current Schedule of Classes.
ART 496 - BFA Design Senior Project
(3-6 hours)
Gen. Ed.
Senior BFA students in graphic design, working closely with an instructor, select and execute a visual communication project; researching and defining the scope, documenting the process of problem-solving, and placing the project in an appropriate historical and theoretical context. Prerequisite: ART 305, ART 306, declared graphic design concentration, BFA candidacy, senior standing, and consent of instructor.
ART 500 - Advanced Studio
(3-6 hours)
Gen. Ed.
Advanced work in printmaking, drawing, photography, ceramics, sculpture, interdisciplinary studio or painting. Repeatable to a maximum of 6 hours. Prerequisite: Graduate standing or completion of corresponding senior level course.
ART 590 - Art Seminar
(3 hours)
Gen. Ed.
Art history and theory seminar. May be repeated under different topics for a maximum of twelve credit hours. Cross-listed under 490. Prerequisite: Graduate standing or qualified undergraduate art history major.
ART 600 - Photography Studio
(1-6 hours)
Gen. Ed.
Development of advanced technical, aesthetic and conceptual concerns through experimentation within the photographic media relating to appropriate historical and contemporary references. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 605 - Critique Seminar
(1 hour)
Gen. Ed.
Critique seminar, repeatable to a maximum of six hours. Prerequisite: Graduate standing.
ART 610 - Drawing Studio
(1-6 hours)
Gen. Ed.
Analytical and conceptual evaluation of individual style and content emphasizing technical, creative, and digital competencies on a professional level. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 620 - Printmaking Studio
(1-6 hours)
Gen. Ed.
Technical and conceptual development with intaglio, relief, and planographic printing. Etching, engraving, wood, paper, and plastic relief printing, serigraphy and lithography. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 630 - Ceramics Studio
(1-6 hours)
Gen. Ed.
Techniques and material used in stoneware earthenware and porcelain production. Emphasis on creative development and technical competence. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 640 - Sculpture Studio
(1-6 hours)
Gen. Ed.
Technical and conceptual information about wood and stone carving and construction, welding and metal fabrication, foundry practice, emphasizing individual development. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 650 - Pedagogy
(3 hours)
Gen. Ed.
Focus of this course is the teaching practice of artistic concepts, foundations of art and subject matter of technical, historical and conceptual content in art curricula. Students will be exposed to the many issues of conveying ideas, and motivating students to make the educational experience meaningful. Practical issues of : teaching philosophy, resources, syllabi creation, assessment and course planning will be part of the discussion. Prerequisite: Graduate Standing
ART 660 - Interdisciplinary Studio
(1-6 hours)
Gen. Ed.
Advanced work in more than one concentration. May include two- or three-dimensional media; may incorporate installation work, performance, construction, and creative expression with interrelated forms of fine arts and design. Repeatable to maximum of 9 hours. Prerequisite: Graduate Standing
ART 660 - Interdisciplinary Studio
(1-6 hours)
Gen. Ed.
Advanced work in more than one concentration. May include two- or three-dimensional media; may incorporate installation work, performance, construction, and creative expression with interrelated forms of fine arts and design. Repeatable to maximum of 9 hours. Prerequisite: Graduate Standing
ART 660 - Interdisciplinary Studio
(1-6 hours)
Gen. Ed.
Advanced work in more than one concentration. May include two- or three-dimensional media; may incorporate installation work, performance, construction, and creative expression with interrelated forms of fine arts and design. Repeatable to maximum of 9 hours. Prerequisite: Graduate Standing
ART 670 - Painting Studio
(1-6 hours)
Gen. Ed.
Advanced painting in the medium and direction of the student's choice. Emphasis on creative development and technical competence. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 680 - Special Problems
(1-6 hours)
Gen. Ed.
Problems in area of students interest as advised by instructor. Repeatable to a maximum of 18 hours. Prerequisite: Graduate Standing
ART 689 - Design Research and Collaboration
(3 hours)
Gen. Ed.
A design problem that responds to social, economic, and environmental concerns created in consultation and collaboration with a corporation, institution, or government agency under the supervision of the faculty. Repeatable to a maximum of 9 hours. Prerequisite: Graduate Standing
ART 690 - Seminar
(3 hours)
Gen. Ed.
Research and presentation of art topics ranging from history to contemporary concerns of the artist, to interdisciplinary courses consisting of an organized sequence of guest speakers. May be repeated under different topics to a maximum accumulated credit of 18 hours.
ART 694 - Visual Communications and Design Studio
(1-6 hours)
Gen. Ed.
Working with hypothetical environments and data, focuses on design development, problem-solving skills, visualization and invention. Concept, exploration emphasized while developing a personal creative vision and understanding of current graphic design practices and technology. Repeatable to a maximum of 33 hours. Prerequisite: Graduate Standing
ART 695 - Theory and Criticism
(3-6 hours)
Gen. Ed.
Research, discussion and presentation on topics in fine arts and design, including contemporary trends, philosophies, literature and history. Repeatable to a maximum of 6 semester hours Prerequisite: Graduate Standing
ART 696 - Advanced Digital Design
(3-6 hours)
Gen. Ed.
Advanced work in applied software for web design, animation, rapid prototyping, interactive design and experience design. Repeatable to 9 semester hours. Prerequisite: Graduate Standing
ART 697 - Design Management
(3-6 hours)
Gen. Ed.
Development phases of real-world project execution, including: research, problem definition, planning, cost and budget analysis, organization,and presentation of information for business, public institutions, government and the entertainment industry. Repeatable to 9 hours. Prerequisite: Graduate Standing
ART 698 - Thesis Exhibition
(0-3 hours)
Gen. Ed.
At the beginning of their second semester, studio art M.A. candidates must submit a proposal that defines their evolving work. Full time M.A. candidates register for Art 698 for the third semester. At this time candidates present thesis exhibitions for review by the graduate faculty and other invited participants. A written comprehensive exam also supplements the exhibition. Upon successful completion of all academic and exhibition requirements, students may be invited to continue toward completion of the M.F.A. requirements. Prerequisite: Candidacy for M.A.
ART 699 - Thesis Exhibition M.F.A.
(0-3 hours)
Gen. Ed.
At the beginning of the second semester, M.F.A. candidates submit a proposal that defines their evolving thesis work. During the last semester of their final year, all M.F.A. candidates will be registered for Art 699 and will present thesis exhibitions for review by graduate faculty and other invited guests. A written comprehensive exam done in consultation with the student's graduate committee supplements the exhibition. Prerequisite: M.A. and candidacy for M.F.A.
The Bradley Core Curriculum exposes all students to the requisite range of knowledge, skills and perspectives that prepares them for further learning and guides them on the path of continued growth to facilitate their success and fulfillment in a changing, complex world. In essence, the Bradley Core Curriculum lays the foundation for a lifetime of intellectual development.
More specifically, the Bradley Core Curriculum advances Lydia Moss Bradley’s intent that the university “furnish its students with the means of living an independent, industrious and useful life,” by equipping them with a common set of attributes, understandings and tools to:
Core Learning Outcomes
The Bradley Core Curriculum was designed to help students achieve specific Core Learning Outcomes that span all aspects of the program.
Core Values
The Bradley Core Curriculum is grounded in a set of fundamental perspectives, Core Values, that lie at the heart of the university's scholarly enterprise.
Bradley’s animation program develops your drawing skills into an asset with many applications in today’s digital media environment.
As a Bradley animation major, you learn traditional animation techniques and become skilled with 2D and 3D computer animation tools. In addition to design techniques, you learn computer scripting languages to develop animation. You also learn how to develop compelling storylines to keep audience attention. As part of your experience, you can show your latest projects at the annual interactive media department showcase at the Peoria Riverfront Museum. Bradley’s IM department is recognized as one of the nation’s best by Princeton Review.
Bradley’s animation program successfully prepares you to enter the workforce. In recent years, almost all animation students found jobs within six months of graduation. They’re working at places such as Sony Computer Entertainment of America, f84 Games and Obsidian Entertainment.
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Bradley and Peoria share much in common — a diverse population, world-class research facilities, outstanding fine arts and entertainment, and a great sense of community. This bond provides our students with unique opportunities for internships, class projects and research.
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