Game Design

This represents a suggested 4-year progression through the Game Design major. The plan is based on degree requirements effective Fall 2015. Students who started prior to Fall 2015 may have different overall degree requirements. It is acceptable to take courses in different semesters if they are offered, dependent on individual circumstances and goals, as long as course prerequisites are met. Consult with your advisor each semester to ensure you take required courses in the correct sequences.

  • Successful completion of 124 semester hours with 40 hours at the Junior/Senior level are required to graduate from the University.
  • "General Education Requirements" are specified by the University. "Electives" may be IM courses, CFA courses, minor requirements, or any courses bearing credits toward the overall graduation requirements.
  • A "C" or better is required in each required major course listed below.
  • Students must have a 2.50 GPA (cumulative) for all courses required for the major to graduate with a Game Design degree.

Ethan Ham is the interim coordinator and advisor for the Game Design major. His office is GCC 200 and he can be contacted at eham@bradley.edu.

First Semester - 14 hours

  • IM 110 Introduction to Interactive Media Design (3)
  • IM 120 Concepting and Storytelling for IM (3)
  • IM 226 Interactive Media Practicum I (1)
  • BCC W1 (3)
  • BCC OC (3)
  • Freshman Orientation (1)

Third Semester - 15 or 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 288 Game Design I (3)
  • IM 380 Critical Game Studies (3)
  • IM 280 Quality Assurance in Games (1)
  • BCC GP (3)
  • Elective [CS 101 recommended] (3 or 4)

Fifth Semester - 16 hours

  • IM 388 Game Design 2 (3)
  • IM 355 New Media Theory (3)
  • IM 426 Interactive Media Practicum II (1)
  • BCC W2 (3)
  • BCC SB (3)
  • Interdisciplinary Elective (3)

Seventh Semester - 16 hours

  • IM 426 Interactive Media Practicum II (1)
  • IM M 459 Computer Game Capstone Project (3)
  • BCC (GP, HU, NS, SB, QR) (3)
  • Elective (3)
  • Elective (3)

Second Semester - 17 hours

  • IM 150 Fundamentals of Interactive Design (3)
  • IM 160 Introduction to Scripting Languages (3)
  • IM 180 Introduction Game Industry (1)
  • IM 226 Interactive Media Practicum I (1)
  • BCC FA (3)
  • Elective (3)
  • Elective (3)

Fourth Semester - 16 hours

  • IM 226 Interactive Media Practicum I (1)
  • IM 289 Game Production 1 (3)
  • BCC HU (3)
  • BCC NS (3)
  • Interdisciplinary Elective (3)
  • Elective [CS 102 recommended] (3)

Sixth Semester - 16 hours

  • IM 389 Game Production 2  (3)
  • IM 426 Interactive Media Practicum II (1)
  • BCC MI (3)
  • BCC QR (3)
  • Elective (3)
  • Elective (3)

Eighth Semester - 16 hours

  • IM 426 Interactive Media Practicum II (1)
  • IM 489 Game Capstone II (6)
  • BCC (GP, HU, NS, SB, QR) (3)
  • Elective (3)
  • Elective (3)